Uma análise de The First Berserker: Khazan
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas das superiores paixões da minha vida.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
O finesse de animaçãeste 3D pelo estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para que ESTES jogadores sintam como se estivessem assistindo a uma animaçãeste.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Vejo isso mais como uma decisão para facilitar o desenvolvimento, já que realizar um mapa completo da demasiado Muito mais manejorefregatráfego, porém junte isso ao fato do de que as armas são drops aleatórios do inimigos e o ímpeto de explorar diminui bastante, com um Enorme impacto até exatamente na atmosfera geral do jogo.
Novo The First Berserker: Khazan soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e 1 suco bem Porreiro de modo a se repetir
Também temos personagens muito natural escritos qual acompanham o protagonista durante a jornada e qual agregam muito natural de modo a o conteúdo da história.
Enquanto é normal que jogos do finesse soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.